Answer by Rosonator
¿Why don't you just do this? Instantiate (enemySpawn,new Vector3 (transform.position.x -10, transform.position.y, transform.position.z), transform.rotation); Instantiate (enemySpawn,new Vector3...
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I had the same problem yesterday. Use this just before applying any rotation to the cube : bola.GetComponent().WakeUp();
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You can control how many children your panel has with panel.transform.ChildCount()... ¿or was it panel.transform.GetChildCount()? In any case, you can search into a loop the name of each children with...
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Yes, I did a little math game once. I don't remember very much about that, but I assure you that it worked great. I used a software called TouchTuio, or something like that, which is responsible of...
View ArticleAnswer by Rosonator
This is what I did 2 hours ago. It allows a random movement throught a surface which limits I have established manually. It sets the correct rotation of the object too, but be careful with the...
View ArticleAnswer by Rosonator
Thanks for your answer, RolfHarris, but I tried that twice and didn't seems to work. However, I discovered that DetonatorTest.js is not actually essential to run the explosion so... I just deleted it....
View ArticleAnswer by Rosonator
The local coordinates are very important in parental relations. When you have a game object inside a map, for example, you usually want to know what position has that object in the map, not in the...
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I'd use an empty game object just to contain all the logic. The script should have an onMouseDown() method in which you should throw a Raycast to the GO you are pointing with your mouse, with this:...
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You mean to control the game without an interface... so you want to control with the mobile true rotation: the Accelerator... right? For that you need to get the Input.Acceleration, the place where...
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Well, I think I understood you fine from the very beginning, so my answers is still mostly the same. I'll put some order to it: You could put all your spawn points into a tag, for example...
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I understand that you are controlling the moving through a platform and A, B and C are checkpoints in your way. You must clarify this, if you want the movement be automatic, if you want to move it with...
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That seems to be a real solution, and much cleaner than mine, I'd say. Thank you so much.
View ArticleAnswer by Rosonator
¿Why don't you just do this? Instantiate (enemySpawn,new Vector3 (transform.position.x -10, transform.position.y, transform.position.z), transform.rotation); Instantiate (enemySpawn,new Vector3...
View ArticleAnswer by Rosonator
I had the same problem yesterday. Use this just before applying any rotation to the cube : bola.GetComponent().WakeUp();
View ArticleAnswer by Rosonator
You can control how many children your panel has with panel.transform.ChildCount()... ¿or was it panel.transform.GetChildCount()? In any case, you can search into a loop the name of each children with...
View ArticleAnswer by Rosonator
Yes, I did a little math game once. I don't remember very much about that, but I assure you that it worked great. I used a software called TouchTuio, or something like that, which is responsible of...
View ArticleAnswer by Rosonator
This is what I did 2 hours ago. It allows a random movement throught a surface which limits I have established manually. It sets the correct rotation of the object too, but be careful with the...
View ArticleAnswer by Rosonator
Thanks for your answer, RolfHarris, but I tried that twice and didn't seems to work. However, I discovered that DetonatorTest.js is not actually essential to run the explosion so... I just deleted it....
View ArticleAnswer by Rosonator
The local coordinates are very important in parental relations. When you have a game object inside a map, for example, you usually want to know what position has that object in the map, not in the...
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