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Answer by Rosonator

¿Why don't you just do this? Instantiate (enemySpawn,new Vector3 (transform.position.x -10, transform.position.y, transform.position.z), transform.rotation); Instantiate (enemySpawn,new Vector3...

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Answer by Rosonator

I had the same problem yesterday. Use this just before applying any rotation to the cube : bola.GetComponent().WakeUp();

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Answer by Rosonator

You can control how many children your panel has with panel.transform.ChildCount()... ¿or was it panel.transform.GetChildCount()? In any case, you can search into a loop the name of each children with...

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Answer by Rosonator

Yes, I did a little math game once. I don't remember very much about that, but I assure you that it worked great. I used a software called TouchTuio, or something like that, which is responsible of...

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Answer by Rosonator

This is what I did 2 hours ago. It allows a random movement throught a surface which limits I have established manually. It sets the correct rotation of the object too, but be careful with the...

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Answer by Rosonator

Thanks for your answer, RolfHarris, but I tried that twice and didn't seems to work. However, I discovered that DetonatorTest.js is not actually essential to run the explosion so... I just deleted it....

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Answer by Rosonator

The local coordinates are very important in parental relations. When you have a game object inside a map, for example, you usually want to know what position has that object in the map, not in the...

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Answer by Rosonator

I'd use an empty game object just to contain all the logic. The script should have an onMouseDown() method in which you should throw a Raycast to the GO you are pointing with your mouse, with this:...

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Answer by Rosonator

You mean to control the game without an interface... so you want to control with the mobile true rotation: the Accelerator... right? For that you need to get the Input.Acceleration, the place where...

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Answer by Rosonator

Well, I think I understood you fine from the very beginning, so my answers is still mostly the same. I'll put some order to it: You could put all your spawn points into a tag, for example...

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Answer by Rosonator

Yes, if the tablet has Android.

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Answer by Rosonator

I understand that you are controlling the moving through a platform and A, B and C are checkpoints in your way. You must clarify this, if you want the movement be automatic, if you want to move it with...

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Answer by Rosonator

That seems to be a real solution, and much cleaner than mine, I'd say. Thank you so much.

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Answer by Rosonator

¿Why don't you just do this? Instantiate (enemySpawn,new Vector3 (transform.position.x -10, transform.position.y, transform.position.z), transform.rotation); Instantiate (enemySpawn,new Vector3...

View Article

Answer by Rosonator

I had the same problem yesterday. Use this just before applying any rotation to the cube : bola.GetComponent().WakeUp();

View Article


Answer by Rosonator

You can control how many children your panel has with panel.transform.ChildCount()... ¿or was it panel.transform.GetChildCount()? In any case, you can search into a loop the name of each children with...

View Article

Answer by Rosonator

Yes, I did a little math game once. I don't remember very much about that, but I assure you that it worked great. I used a software called TouchTuio, or something like that, which is responsible of...

View Article


Answer by Rosonator

This is what I did 2 hours ago. It allows a random movement throught a surface which limits I have established manually. It sets the correct rotation of the object too, but be careful with the...

View Article

Answer by Rosonator

Thanks for your answer, RolfHarris, but I tried that twice and didn't seems to work. However, I discovered that DetonatorTest.js is not actually essential to run the explosion so... I just deleted it....

View Article

Answer by Rosonator

The local coordinates are very important in parental relations. When you have a game object inside a map, for example, you usually want to know what position has that object in the map, not in the...

View Article
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